This was built to track decompiler and CFG progress.
function serverPlayerBlock()
{
fn_call#1 = echo#0("Hello, world!");
gbf_new_obj#2 = "ropguy";
new_node#3 = new TServerPlayer(gbf_new_obj#2);
gbf_new_obj#4 = new_node#3;
// RegionId(0)
// Unresolved nodes:
// idx=0: gbf_new_obj
// RegionId(1)
// Unresolved nodes:
// idx=0: gbf_new_obj
with (gbf_new_obj#2)
{
<this.chat>#8 = "heyyyyy";
}
fn_call#10 = addcontrol#9(gbf_new_obj#2);
fn_call#11 = echo#0("Goodbye, world!");
return 0;
}
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