This was built to track decompiler and CFG progress.
function showConnectingWindow(servername#0)
{
fn_call#2 = popDialog#1();
lit#3 = 50;
fn_call#5 = Adventure_setFrameTick#4(lit#3);
lit#6 = 1;
builtin_fn_call#7 = servername#0.charat(lit#6);
lit#8 = " ";
// RegionId(0)
// RegionId(1)
if (builtin_fn_call#7 == lit#8)
{
lit#9 = 2;
lit#10 = -1;
builtin_fn_call#11 = servername#0.substring(lit#9, lit#10);
servername#12 = builtin_fn_call#11;
}
lit#15 = "<center>";
lit#16 = "Connecting to %s...";
builtin_fn_call#17 = _(lit#16);
builtin_fn_call#18 = format(builtin_fn_call#17, servername#12);
lit#19 = "</center>";
StartConnectMessage_Text.text = (lit#15 @ builtin_fn_call#18) @ lit#19;
fn_call#22 = StartConnectMessage.showtop();
lit#23 = 0;
return lit#23;
}
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