Welcome to the GBF Test Portal

This was built to track decompiler and CFG progress.

Decompiler Output

function showConnectingWindow(servername#0)
{
    fn_call#2 = popDialog#1();
    lit#3 = 50;
    fn_call#5 = Adventure_setFrameTick#4(lit#3);
    lit#6 = 1;
    builtin_fn_call#7 = servername#0.charat(lit#6);
    lit#8 = " ";
    // RegionId(0)
    // RegionId(1)
    if (builtin_fn_call#7 == lit#8) 
    {
        lit#9 = 2;
        lit#10 = -1;
        builtin_fn_call#11 = servername#0.substring(lit#9, lit#10);
        servername#12 = builtin_fn_call#11;
    }
    lit#15 = "<center>";
    lit#16 = "Connecting to %s...";
    builtin_fn_call#17 = _(lit#16);
    builtin_fn_call#18 = format(builtin_fn_call#17, servername#12);
    lit#19 = "</center>";
    StartConnectMessage_Text.text = (lit#15 @ builtin_fn_call#18) @ lit#19;
    fn_call#22 = StartConnectMessage.showtop();
    lit#23 = 0;
    return lit#23;
}