This was built to track decompiler and CFG progress.
The AST Node stack is empty.
{
"frames": [
{
"line": 212,
"file": ".\\gbf_core\\src\\decompiler\\function_decompiler_context.rs",
"function": "gbf_core::decompiler::function_decompiler_context::FunctionDecompilerContext::pop_one_node"
},
{
"line": 29,
"function": "gbf_core::decompiler::handlers::general::impl$0::handle_instruction",
"file": ".\\gbf_core\\src\\decompiler\\handlers\\general.rs"
},
{
"line": 171,
"function": "gbf_core::decompiler::function_decompiler_context::FunctionDecompilerContext::process_instruction",
"file": ".\\gbf_core\\src\\decompiler\\function_decompiler_context.rs"
},
{
"line": 467,
"file": ".\\gbf_core\\src\\decompiler\\function_decompiler.rs",
"function": "gbf_core::decompiler::function_decompiler::FunctionDecompiler::process_regions"
},
{
"line": 286,
"file": ".\\gbf_core\\src\\decompiler\\function_decompiler.rs",
"function": "gbf_core::decompiler::function_decompiler::FunctionDecompiler::decompile"
}
]
}
{
"current_block_id": {
"index": 7,
"block_type": "Normal",
"address": 9104
},
"current_ast_node_stack": [],
"current_instruction": {
"opcode": "Pop",
"operand": null,
"address": 9105
}
}
function onTimeout()
{
fn_call#6 = this.isOpen();
// RegionId(1)
if (!fn_call#6)
{
lit#7 = 0;
return lit#7;
}
// RegionId(2)
else
{
lit#8 = 1;
fn_call#10 = settimer#9(lit#8);
lit#11 = 0;
temp.count = lit#11;
lit#12 = 0;
for (phi<idx=0, regions=()> : phi<idx=1, regions=()>)
{
// RegionId(4)
// RegionId(5)
if (!temp.pl.isexternal)
{
temp.count++;
}
phi<idx=0, regions=()>++;
}
lit#16 = "Players: ";
GuiRCPlayersText.text = lit#16 @ temp.count;
lit#17 = 0;
return lit#17;
}
}
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