This was built to track decompiler and CFG progress.
function onInvisible2(i#0)
{
lit#1 = 0;
// RegionId(0)
// RegionId(1)
if (i#0 > lit#1)
{
lit#2 = 5;
fn_call#4 = keydown#3(lit#2);
// RegionId(2)
if (!fn_call#4)
{
lit#7 = true;
player.isinvincible2 = lit#7;
lit#8 = 0.05;
lit#9 = "Invisible2";
lit#10 = 0.05;
fn_call#13 = this.scheduleevent(lit#10, lit#9, i#0 - lit#8);
goto RegionId(4);
}
}
lit#14 = false;
player.isinvincible2 = lit#14;
lit#15 = 0;
return lit#15;
}
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