This was built to track decompiler and CFG progress.
function onCountdownHurtbyTimer(temp.uid)
{
lit#4 = 3;
// RegionId(0)
// RegionId(1)
if (client.suicideCheck[lit#4] != temp.uid)
{
lit#5 = 2;
lit#6 = 0;
}
// RegionId(3)
if (phi<idx=0, regions=()>)
{
lit#7 = 0;
return lit#7;
}
// RegionId(4)
else
{
lit#12 = "house_";
builtin_fn_call#13 = player.level.name.starts(lit#12);
// RegionId(4)
// RegionId(5)
if (builtin_fn_call#13)
{
lit#14 = "guildhouse_";
builtin_fn_call#15 = player.level.name.starts(lit#14);
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
// RegionId(8)
if (temp.inhouse)
{
lit#16 = "CountdownHurtbyTimer";
lit#17 = 1;
fn_call#19 = scheduleEvent#18(lit#17, lit#16, temp.uid);
lit#20 = 0;
return lit#20;
}
// RegionId(9)
else
{
lit#22 = 0;
lit#23 = 2;
lit#24 = 0.25;
builtin_fn_call#25 = max(lit#22, client.suicideCheck[lit#23] - lit#24);
temp.countdown = builtin_fn_call#25;
lit#26 = 0;
// RegionId(10)
if (temp.countdown <= lit#26)
{
lit#27 = "";
client.suicideCheck = lit#27;
lit#28 = 0;
return lit#28;
}
// RegionId(11)
else
{
lit#29 = 2;
client.suicideCheck[lit#29] = temp.countdown;
lit#30 = "CountdownHurtbyTimer";
lit#31 = 0.25;
fn_call#32 = scheduleEvent#18(lit#31, lit#30, temp.uid);
lit#33 = 0;
return lit#33;
}
}
}
}
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