This was built to track decompiler and CFG progress.
function onPlayerHurt(power#2, htype#1, hitter#0)
{
lit#6 = "UpdateHearts";
fn_call#8 = cancelEvents#7(lit#6);
fn_call#10 = onUpdateHearts#9();
lit#11 = "npc";
// RegionId(0)
// RegionId(1)
if (htype#1 == lit#11)
{
lit#13 = 0;
// RegionId(1)
// RegionId(2)
if (player.hearts <= lit#13)
{
lit#14 = 0;
// RegionId(2)
// RegionId(3)
if (power#2 > lit#14)
{
lit#17 = null;
// RegionId(4)
if (client.suicideCheck != lit#17)
{
lit#18 = "suicidebynpc";
lit#19 = "gui";
lit#20 = "-Games";
fn_call#22 = lit.sendToServer2(lit#19, this.name, lit#18);
goto RegionId(12);
}
}
}
}
lit#23 = "script";
// RegionId(5)
// RegionId(6)
if (htype#1 == lit#23)
{
lit#24 = 0;
// RegionId(6)
// RegionId(7)
if (player.hearts <= lit#24)
{
lit#25 = 0;
// RegionId(7)
// RegionId(8)
if (power#2 > lit#25)
{
lit#26 = null;
// RegionId(9)
if (client.suicideCheck != lit#26)
{
lit#29 = 1;
// RegionId(9)
// RegionId(10)
if (timevar2#27 < (player.lastShotByNPC + lit#29))
{
lit#30 = "suicidebynpc";
lit#31 = "gui";
lit#32 = "-Games";
fn_call#33 = lit.sendToServer2(lit#31, this.name, lit#30);
}
goto RegionId(12);
}
}
}
}
fn_call#36 = onRegisterPlayerHurt#35(temp.hitter);
fn_call#38 = findplayer#37(hitter#0);
lit#40 = 100;
// RegionId(12)
// RegionId(13)
if (fn_call.ap == lit#40)
{
lit#41 = "sainthit";
lit#42 = "gui";
lit#43 = "-Games";
fn_call#44 = lit.sendToServer2(lit#42, this.name, lit#41, hitter#0);
}
// RegionId(14)
// RegionId(15)
if (player.hearts == player.fullhearts)
{
lit#46 = "nodmg";
lit#47 = "gui";
lit#48 = "-Games";
fn_call#49 = lit.sendToServer2(lit#47, this.name, lit#46);
}
// RegionId(16)
// RegionId(17)
if (player.level.spar)
{
lit#52 = "sparhit";
lit#53 = "gui";
lit#54 = "-Games";
fn_call#55 = lit.sendToServer2(lit#53, this.name, lit#52, hitter#0);
}
// RegionId(18)
// RegionId(19)
if (player.frozen)
{
lit#59 = false;
player.isinvincible2 = lit#59;
player.isinvincible = player.isinvincible2;
lit#60 = false;
player.frozen = lit#60;
lit#61 = 100;
fn_call#63 = hideimg#62(lit#61);
lit#64 = 20001;
fn_call#66 = findimg#65(lit#64);
// RegionId(19)
// RegionId(20)
with (fn_call#66)
{
// RegionId(20)
// RegionId(21)
with (emitter#67)
{
lit#69 = 0;
temp.i = lit#69;
lit#70 = 10;
while (temp.i < lit#70)
{
fn_call#72 = emit#71();
temp.i++;
}
}
}
lit#73 = 20001;
lit#74 = "HideAni";
lit#75 = 1;
lit#76 = "-System";
fn_call#78 = lit.scheduleEvent(lit#75, lit#74, lit#73);
}
lit#79 = 0;
return lit#79;
}
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Step 1 of 53