This was built to track decompiler and CFG progress.
function public.updateSpriteImages(forcecheck#0)
{
// RegionId(0)
// RegionId(1)
if (forcecheck#0)
{
player.isonsnow = player.level.name in this.snowlevels;
}
lit#12 = "Winter";
// RegionId(2)
// RegionId(3)
if (serverr.season == lit#12)
{
lit#14 = "classiciphone.gmap";
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
lit#16 = null;
// RegionId(6)
if (player.oldSprites != lit#16)
{
fn_call#17 = setspritesimage#2(player.oldSprites);
lit#18 = "";
player.oldSprites = lit#18;
lit#54 = 0;
return lit#54;
}
// RegionId(7)
else
{
lit#19 = "bigcity_";
builtin_fn_call#20 = player.level.name.starts(lit#19);
// RegionId(8)
if (builtin_fn_call#20)
{
lit#21 = "sprites_bigcity.png";
fn_call#22 = setspritesimage#2(lit#21);
goto RegionId(26);
}
// RegionId(9)
else
{
lit#23 = "swamptown_outside";
builtin_fn_call#24 = player.level.name.starts(lit#23);
// RegionId(9)
// RegionId(10)
if (builtin_fn_call#24)
{
fn_call#26 = gettileset#25();
lit#27 = "winter";
builtin_fn_call#28 = fn_call#26.pos(lit#27);
lit#29 = 0;
// RegionId(11)
if (builtin_fn_call#28 < lit#29)
{
lit#30 = "sprites_new_swamp.png";
fn_call#31 = setspritesimage#2(lit#30);
goto RegionId(26);
}
}
lit#32 = "easterisland_";
builtin_fn_call#33 = player.level.name.starts(lit#32);
// RegionId(12)
// RegionId(13)
if (builtin_fn_call#33)
{
lit#34 = "sprites_easterisland-1b.png";
fn_call#35 = setspritesimage#2(lit#34);
}
// RegionId(14)
else
{
fn_call#36 = gettileset#25();
lit#37 = "cc_nexus_retrotileset.png";
// RegionId(14)
// RegionId(15)
if (fn_call#36 == lit#37)
{
lit#38 = "dc8bit_sprites_new.png";
fn_call#39 = setspritesimage#2(lit#38);
}
// RegionId(16)
else
{
lit#40 = "club_nexus_space_antigravity.nw";
// RegionId(16)
// RegionId(17)
if (player.level.name == lit#40)
{
lit#41 = "dcspace_sprites.png";
fn_call#42 = setspritesimage#2(lit#41);
}
// RegionId(18)
else
{
// RegionId(18)
// RegionId(19)
if (player.isonsnow)
{
fn_call#43 = gettileset#25();
lit#44 = "winter";
builtin_fn_call#45 = fn_call#43.pos(lit#44);
lit#46 = 0;
// RegionId(19)
// RegionId(20)
if (builtin_fn_call#45 >= lit#46)
{
}
}
// RegionId(21)
// RegionId(22)
if (phi<idx=0, regions=()>)
{
lit#47 = "sprites_new_winter.png";
fn_call#48 = setspritesimage#2(lit#47);
}
// RegionId(23)
else
{
lit#50 = "";
// RegionId(23)
// RegionId(24)
if (player.level.spritesimage != lit#50)
{
fn_call#51 = setspritesimage#2(player.level.spritesimage);
}
// RegionId(25)
else
{
lit#52 = "sprites_new.png";
fn_call#53 = setspritesimage#2(lit#52);
}
}
}
}
}
goto RegionId(26);
}
}
}
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Step 1 of 36