This was built to track decompiler and CFG progress.
function public.isonsnow()
{
// RegionId(1)
if (player.level.name in this.snowlevels)
{
lit#5 = true;
return lit#5;
}
// RegionId(2)
else
{
lit#7 = "2012_snowtown.gmap";
// RegionId(3)
if (player.gmap.name == lit#7)
{
lit#8 = true;
return lit#8;
}
// RegionId(4)
else
{
lit#9 = false;
return lit#9;
}
}
}
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