This was built to track decompiler and CFG progress.
function onThunder()
{
player.isinrain = player.level.name in this.rainlevels;
// RegionId(0)
// RegionId(1)
if (client.disableeffects)
{
lit#10 = "flash";
// RegionId(1)
// RegionId(2)
if (player.platform == lit#10)
{
}
}
// RegionId(4)
if (phi<idx=0, regions=()>)
{
lit#11 = 201;
fn_call#13 = hideimg#12(lit#11);
lit#14 = 0;
return lit#14;
}
// RegionId(5)
else
{
// RegionId(5)
// RegionId(6)
if (!this.thundermode)
{
lit#16 = 0.1;
lit#17 = 0.3;
builtin_fn_call#18 = random(lit#16, lit#17);
this.thunderintensity = builtin_fn_call#18;
lit#19 = 1;
this.thundermode = lit#19;
lit#20 = 0;
fn_call#22 = seteffect#21(this.thunderintensity, this.thunderintensity, this.thunderintensity, lit#20);
lit#23 = "";
lit#24 = "Thunder";
lit#25 = 0.05;
fn_call#27 = scheduleevent#26(lit#25, lit#24, lit#23);
}
// RegionId(7)
else
{
lit#28 = 0.05;
this.thunderintensity = this.thunderintensity - lit#28;
lit#29 = 0;
// RegionId(7)
// RegionId(8)
if (this.thunderintensity <= lit#29)
{
lit#30 = 0;
lit#31 = 0;
lit#32 = 0;
lit#33 = 0;
fn_call#34 = seteffect#21(lit#33, lit#32, lit#31, lit#30);
lit#35 = 0;
this.thundermode = lit#35;
lit#36 = "";
lit#37 = "Thunder";
lit#38 = 5;
lit#39 = 12;
builtin_fn_call#40 = random(lit#38, lit#39);
fn_call#41 = scheduleevent#26(builtin_fn_call#40, lit#37, lit#36);
}
// RegionId(9)
else
{
lit#42 = 0;
fn_call#43 = seteffect#21(this.thunderintensity, this.thunderintensity, this.thunderintensity, lit#42);
lit#44 = "";
lit#45 = "Thunder";
lit#46 = 0.05;
fn_call#47 = scheduleevent#26(lit#46, lit#45, lit#44);
}
}
lit#50 = 1;
lit#51 = 100;
builtin_fn_call#52 = random(lit#50, lit#51);
temp.ran = builtin_fn_call#52;
lit#53 = 80;
// RegionId(10)
// RegionId(11)
if (temp.ran > lit#53)
{
lit#54 = "Thunder";
fn_call#56 = cancelevents#55(lit#54);
lit#58 = 0.1;
lit#59 = 0.3;
builtin_fn_call#60 = random(lit#58, lit#59);
this.intensity = this.intensity - builtin_fn_call#60;
lit#61 = "";
lit#62 = "Thunder";
lit#63 = 0.05;
fn_call#64 = scheduleevent#26(lit#63, lit#62, lit#61);
}
lit#65 = 0;
return lit#65;
}
}
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