This was built to track decompiler and CFG progress.
function public.getWeaponImage(slot#1, icon#0)
{
lit#2 = "Bounty Box";
fn_call#4 = lit.bountyActive();
// RegionId(1)
if (fn_call#4)
{
lit#5 = "classiciphone_virtualkey_none_blue.png";
return lit#5;
}
// RegionId(31)
else
{
lit#8 = "Bow";
// RegionId(31)
// RegionId(32)
if (!(client.selectedweapons[slot#1] == lit#8))
{
lit#9 = "CustomBow";
// RegionId(33)
if (!(phi<idx=0, regions=()> == lit#9))
{
lit#10 = "Bomb";
// RegionId(33)
// RegionId(34)
if (!(phi<idx=0, regions=()> == lit#10))
{
lit#11 = "CustomBomb";
// RegionId(35)
if (!(phi<idx=0, regions=()> == lit#11))
{
lit#12 = "Trophies";
// RegionId(36)
if (!(phi<idx=0, regions=()> == lit#12))
{
temp.iconimg = client.selectedweaponsicons[slot#1];
builtin_fn_call#16 = temp.iconimg.length();
lit#17 = 1;
// RegionId(15)
if (builtin_fn_call#16 > lit#17)
{
// RegionId(15)
// RegionId(16)
if (icon#0)
{
}
// RegionId(17)
else
{
lit#18 = "classiciphone_virtualkey_none_blue.png";
}
return phi<idx=0, regions=()>;
}
// RegionId(19)
else
{
// RegionId(20)
if (icon#0)
{
lit#19 = "";
return lit#19;
}
// RegionId(21)
else
{
fn_call#22 = findweapon#21(client.selectedweapons[slot#1]);
temp.weapon = fn_call#22;
lit#24 = "getDisplayImage";
fn_call#26 = temp.weapon.hasFunction(lit#24);
// RegionId(21)
// RegionId(22)
if (fn_call#26)
{
fn_call#28 = temp.weapon.getDisplayImage();
}
// RegionId(23)
else
{
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
lit#30 = ".png";
builtin_fn_call#31 = temp.img.ends(lit#30);
// RegionId(24)
// RegionId(25)
if (builtin_fn_call#31)
{
lit#32 = ".gif";
builtin_fn_call#33 = temp.img.ends(lit#32);
}
// RegionId(27)
if (phi<idx=0, regions=()>)
{
return temp.img;
}
// RegionId(28)
else
{
builtin_fn_call#34 = temp.img.length();
lit#35 = 1;
// RegionId(29)
if (builtin_fn_call#34 > lit#35)
{
lit#36 = "_blue.png";
return temp.img @ lit#36;
}
// RegionId(30)
else
{
lit#37 = "";
return lit#37;
}
}
}
}
}
// RegionId(10)
else
{
// RegionId(10)
// RegionId(11)
if (icon#0)
{
lit#38 = "";
}
// RegionId(12)
else
{
lit#39 = "classiciphone_virtualkey_trophy_blue.png";
}
return phi<idx=0, regions=()>;
}
}
}
// RegionId(6)
// RegionId(7)
if (icon#0)
{
lit#40 = "";
}
// RegionId(8)
else
{
lit#41 = "classiciphone_virtualkey_bomb_blue.png";
}
return phi<idx=0, regions=()>;
}
}
// RegionId(2)
// RegionId(3)
if (icon#0)
{
lit#42 = "";
}
// RegionId(4)
else
{
lit#43 = "classiciphone_virtualkey_bow_blue.png";
}
return phi<idx=0, regions=()>;
}
}
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Step 1 of 43