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This was built to track decompiler and CFG progress.

Decompiler Output

function public.playerFall(secs#1, nofix#0)
{
    fn_call#3 = freezeplayer#2(secs#1);
    lit#6 = 18;
    lit#7 = "";
    player.attr[lit#6] = lit#7;
    lit#8 = "";
    lit#9 = "zodfalling";
    fn_call#11 = setani#10(lit#9, lit#8);
    builtin_fn_call#12 = sleep(secs#1);
    fn_call#14 = playerFixZoom#13();
    lit#15 = 0;
    return lit#15;
}