function public.playerFall(secs#1, nofix#0)
{
fn_call#3 = freezeplayer#2(secs#1);
lit#6 = 18;
lit#7 = "";
player.attr[lit#6] = lit#7;
lit#8 = "";
lit#9 = "zodfalling";
fn_call#11 = setani#10(lit#9, lit#8);
builtin_fn_call#12 = sleep(secs#1);
fn_call#14 = playerFixZoom#13();
lit#15 = 0;
return lit#15;
}