This was built to track decompiler and CFG progress.
function public.rewardTreasureMapChest(temp.itm)
{
lit#7 = null;
// RegionId(1)
if (temp.itm == lit#7)
{
lit#8 = 0;
return lit#8;
}
// RegionId(2)
else
{
lit#9 = 1;
temp.itm_name = temp.itm[lit#9];
lit#10 = 5;
temp.itm_desc = temp.itm[lit#10];
lit#11 = 2;
lit#12 = "hat";
// RegionId(2)
// RegionId(3)
if (temp.itm[lit#11] == lit#12)
{
lit#13 = 7;
temp.itm_img = temp.itm[lit#13];
lit#14 = 0.5;
fn_call#15 = freezeplayer#4(lit#14);
lit#16 = "classic_showitemhat";
fn_call#18 = setani#17(lit#16, temp.itm_img);
}
// RegionId(4)
else
{
lit#19 = 2;
lit#20 = "furniture";
// RegionId(4)
// RegionId(5)
if (temp.itm[lit#19] == lit#20)
{
lit#21 = 3;
temp.itm_img = temp.itm[lit#21];
lit#22 = 0.5;
fn_call#23 = freezeplayer#4(lit#22);
lit#24 = "classic_showitemfurniture";
fn_call#25 = setani#17(lit#24, temp.itm_img);
}
// RegionId(6)
else
{
lit#26 = 2;
lit#27 = "horse";
// RegionId(6)
// RegionId(7)
if (temp.itm[lit#26] == lit#27)
{
lit#28 = 3;
temp.itm_img = temp.itm[lit#28];
lit#29 = 0.5;
fn_call#30 = freezeplayer#4(lit#29);
lit#31 = null;
lit#32 = "classic_cheer-nosound";
fn_call#33 = setani#17(lit#32, lit#31);
}
// RegionId(8)
else
{
lit#34 = "Easter Egg";
// RegionId(8)
// RegionId(9)
if (temp.itm_name == lit#34)
{
lit#36 = 2;
lit#37 = 4;
lit#38 = -1;
builtin_fn_call#39 = temp.itm[lit#36].substring(lit#37, lit#38);
temp.egg = builtin_fn_call#39;
lit#40 = "classic_easter_egg";
lit#41 = ".png";
temp.itm_img = (lit#40 @ temp.egg) @ lit#41;
}
// RegionId(10)
else
{
lit#42 = "diveloot_";
lit#43 = 3;
lit#44 = ".png";
temp.itm_img = (lit#42 @ temp.itm[lit#43]) @ lit#44;
}
lit#45 = 0.5;
fn_call#46 = freezeplayer#4(lit#45);
lit#47 = "classic_showitem";
fn_call#48 = setani#17(lit#47, temp.itm_img);
}
}
}
lit#50 = 2;
lit#51 = "horse";
lit#52 = "weapon";
lit#53 = "furniture";
lit#54 = "hat";
temp.founditem = temp.itm[lit#50] in {lit#54, lit#53, lit#52, lit#51};
lit#55 = "gralat";
builtin_fn_call#56 = temp.itm_name.pos(lit#55);
lit#57 = 0;
// RegionId(13)
if (builtin_fn_call#56 >= lit#57)
{
lit#58 = 0;
return lit#58;
}
// RegionId(14)
else
{
lit#59 = 0;
lit#60 = 1;
builtin_fn_call#61 = temp.itm_name.substring(lit#59, lit#60);
fn_call#63 = lowercase#62(builtin_fn_call#61);
lit#64 = "u";
lit#65 = "o";
lit#66 = "i";
lit#67 = "e";
lit#68 = "a";
// RegionId(14)
// RegionId(15)
if (fn_call#63 in {lit#68, lit#67, lit#66, lit#65, lit#64})
{
lit#69 = "an ";
}
// RegionId(16)
else
{
lit#70 = "a ";
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
lit#72 = "Fish Bones";
lit#73 = "Dead Coral";
lit#74 = "Kelp";
temp.plurals = {lit#74, lit#73, lit#72};
// RegionId(17)
// RegionId(18)
if (temp.itm_name in temp.plurals)
{
lit#75 = "";
}
// RegionId(19)
else
{
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
// RegionId(20)
// RegionId(21)
if (temp.founditem)
{
lit#76 = true;
}
// RegionId(22)
// RegionId(23)
if (phi<idx=0, regions=()>)
{
lit#77 = "";
// RegionId(23)
// RegionId(24)
if (temp.itm_desc == lit#77)
{
lit#78 = null;
}
}
// RegionId(26)
if (phi<idx=0, regions=()>)
{
// RegionId(26)
// RegionId(27)
if (temp.founditem)
{
lit#79 = 2;
}
// RegionId(28)
else
{
lit#80 = 1;
}
lit#81 = "\nYou found ";
lit#82 = "*";
lit#83 = "*.";
lit#84 = "-GUI/Chat";
fn_call#86 = phi_fn_call({lit.say3, (((lit#81 @ temp.aoran) @ lit#82) @ temp.itm_name) @ lit#83, ...phi<idx=0, regions=()>});
lit#87 = 0;
return lit#87;
}
// RegionId(30)
else
{
lit#88 = 0.05;
fn_call#89 = freezeplayer#4(lit#88);
lit#91 = "";
// RegionId(30)
// RegionId(31)
if (lit#91)
{
lit#92 = "";
}
// RegionId(32)
else
{
lit#93 = "#b#b";
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
phi<idx=3, regions=()> = phi<idx=2, regions=()>;
// RegionId(33)
// RegionId(34)
if (temp.founditem)
{
lit#94 = 2;
}
// RegionId(35)
else
{
lit#95 = 1;
}
lit#96 = "\nYou found ";
lit#97 = "*";
lit#98 = "*.";
lit#99 = "-GUI/Chat";
fn_call#100 = phi_fn_call({lit.say3, ((((lit#96 @ temp.aoran) @ lit#97) @ temp.itm_name) @ lit#98) @ temp.newdesc, ...phi<idx=0, regions=()>});
lit#101 = 0;
return lit#101;
}
}
}
}
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