This was built to track decompiler and CFG progress.
function public.rewardLootChest(temp.itm)
{
lit#5 = null;
// RegionId(1)
if (temp.itm == lit#5)
{
lit#6 = 0;
return lit#6;
}
// RegionId(2)
else
{
lit#7 = 1;
temp.itm_name = temp.itm[lit#7];
lit#9 = 5;
temp.itm_desc = temp.itm[lit#9];
lit#10 = 2;
lit#11 = "hat";
// RegionId(2)
// RegionId(3)
if (temp.itm[lit#10] == lit#11)
{
lit#12 = 7;
temp.itm_img = temp.itm[lit#12];
lit#13 = 0.5;
fn_call#15 = freezeplayer#14(lit#13);
lit#16 = "classic_showitemhat";
fn_call#18 = setani#17(lit#16, temp.itm_img);
}
// RegionId(4)
else
{
lit#19 = "Easter Egg";
// RegionId(4)
// RegionId(5)
if (temp.itm_name == lit#19)
{
lit#21 = 2;
lit#22 = 4;
lit#23 = -1;
builtin_fn_call#24 = temp.itm[lit#21].substring(lit#22, lit#23);
temp.egg = builtin_fn_call#24;
lit#25 = "classic_easter_egg";
lit#26 = ".png";
temp.itm_img = (lit#25 @ temp.egg) @ lit#26;
}
// RegionId(6)
else
{
lit#27 = "diveloot_";
lit#28 = 3;
lit#29 = ".png";
temp.itm_img = (lit#27 @ temp.itm[lit#28]) @ lit#29;
}
lit#30 = 0.5;
fn_call#31 = freezeplayer#14(lit#30);
lit#32 = "classic_showitem";
fn_call#33 = setani#17(lit#32, temp.itm_img);
}
lit#35 = 2;
lit#36 = "weapon";
lit#37 = "furniture";
lit#38 = "hat";
temp.founditem = temp.itm[lit#35] in {lit#38, lit#37, lit#36};
lit#39 = "gralat";
builtin_fn_call#40 = temp.itm_name.pos(lit#39);
lit#41 = 0;
// RegionId(9)
if (builtin_fn_call#40 >= lit#41)
{
lit#42 = 0;
return lit#42;
}
// RegionId(10)
else
{
lit#43 = 0;
lit#44 = 1;
builtin_fn_call#45 = temp.itm_name.substring(lit#43, lit#44);
fn_call#47 = lowercase#46(builtin_fn_call#45);
lit#48 = "u";
lit#49 = "o";
lit#50 = "i";
lit#51 = "e";
lit#52 = "a";
// RegionId(10)
// RegionId(11)
if (fn_call#47 in {lit#52, lit#51, lit#50, lit#49, lit#48})
{
lit#53 = "an ";
}
// RegionId(12)
else
{
lit#54 = "a ";
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
lit#56 = "Fish Bones";
lit#57 = "Dead Coral";
lit#58 = "Kelp";
temp.plurals = {lit#58, lit#57, lit#56};
// RegionId(13)
// RegionId(14)
if (temp.itm_name in temp.plurals)
{
lit#59 = "";
}
// RegionId(15)
else
{
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
// RegionId(17)
if (clientr.lootTotal >= serverr.lootCapacity)
{
lit#64 = 0.05;
fn_call#65 = freezeplayer#14(lit#64);
lit#66 = "You found ";
lit#67 = ",#bbut have no room for it...";
fn_call#69 = say2#68(((lit#66 @ temp.aoran) @ temp.itm_name) @ lit#67);
lit#70 = 0;
return lit#70;
}
// RegionId(18)
else
{
// RegionId(18)
// RegionId(19)
if (!temp.founditem)
{
lit#71 = 2;
// RegionId(19)
// RegionId(20)
if (temp.itm[lit#71] in client.foundLootItems)
{
lit#74 = "Easter Egg";
// RegionId(21)
if (temp.itm_name != lit#74)
{
lit#75 = 0;
return lit#75;
}
}
}
// RegionId(22)
// RegionId(23)
if (temp.founditem)
{
lit#76 = true;
// RegionId(24)
if (temp.itm_desc == lit#76)
{
lit#77 = 0;
return lit#77;
}
}
lit#78 = 0.05;
fn_call#79 = freezeplayer#14(lit#78);
lit#81 = "";
// RegionId(25)
// RegionId(26)
if (lit#81)
{
lit#82 = "";
}
// RegionId(27)
else
{
lit#83 = "#b#b";
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
phi<idx=3, regions=()> = phi<idx=2, regions=()>;
lit#84 = 1;
lit#85 = "\nYou found ";
lit#86 = "*";
lit#87 = "*.";
lit#88 = "-GUI/Chat";
fn_call#90 = lit.say3(((((lit#85 @ temp.aoran) @ lit#86) @ temp.itm_name) @ lit#87) @ temp.newdesc, lit#84);
builtin_fn_call#91 = client.foundLootItems.size();
lit#92 = 0;
// RegionId(28)
// RegionId(29)
if (builtin_fn_call#91 <= lit#92)
{
lit#93 = 1;
lit#94 = "#bYou found your first *loot item*!#b#bThese items can not be used,#bbut instead can be sold for#bprofit.#bSome items can even be turned#binto furniture or hats!";
lit#95 = "-GUI/Chat";
fn_call#96 = lit.say3(lit#94, lit#93);
}
lit#97 = 2;
fn_call#99 = cacheFoundLoot#98(temp.itm[lit#97]);
lit#100 = 0;
return lit#100;
}
}
}
}
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