This was built to track decompiler and CFG progress.
function public.GetTime()
{
lit#2 = null;
// RegionId(0)
// RegionId(1)
if (client.timedifference == lit#2)
{
lit#5 = 5;
// RegionId(2)
if (this.timeSyncAttempts < lit#5)
{
lit#6 = null;
lit#7 = "SyncTimevar";
lit#9 = "gui";
lit#10 = "-Games";
fn_call#12 = lit.sendToServer2(lit#9, this.name, lit#7, lit#6);
this.timeSyncAttempts++;
lit#13 = null;
return lit#13;
}
}
temp.time = timevar2#16 + client.timedifference;
player.time = temp.time;
return temp.time;
}
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Step 1 of 6