This was built to track decompiler and CFG progress.
function public.fallFromHeight(temp.height)
{
lit#6 = 1;
fn_call#7 = freezeplayer#3(lit#6);
lit#9 = "hurt";
player.ani = lit#9;
lit#11 = 1;
player.mode = lit#11;
lit#13 = 0;
player.alpha = lit#13;
lit#14 = 0.05;
temp.fallForce = lit#14;
temp.z = temp.height;
lit#15 = 0;
while (temp.z > lit#15)
{
lit#16 = 1;
lit#17 = 0.25;
builtin_fn_call#18 = min(lit#16, player.alpha + lit#17);
player.alpha = builtin_fn_call#18;
lit#19 = 0.1;
fn_call#20 = freezeplayer#3(lit#19);
player.z = temp.z;
lit#21 = 0.1;
temp.fallForce = temp.fallForce + lit#21;
lit#23 = "bleh";
lit#24 = 0.05;
builtin_fn_call#25 = waitfor(this#22, lit#23, lit#24);
temp.z = temp.z - temp.fallForce;
}
lit#26 = 0.1;
fn_call#27 = freezeplayer#3(lit#26);
lit#28 = 0;
player.z = lit#28;
lit#29 = 1;
player.alpha = lit#29;
lit#30 = 0;
return lit#30;
}
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