This was built to track decompiler and CFG progress.
function public.noWeaponSounds() { lit#3 = "destiny_inside_crab"; builtin_fn_call#4 = player.level.name.starts(lit#3); // RegionId(1) if (builtin_fn_call#4) { lit#5 = true; return lit#5; } // RegionId(2) else { lit#6 = 0; return lit#6; } }
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