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Decompiler Output

function public.noWeaponSounds()
{
    lit#3 = "destiny_inside_crab";
    builtin_fn_call#4 = player.level.name.starts(lit#3);
    // RegionId(1)
    if (builtin_fn_call#4) 
    {
        lit#5 = true;
        return lit#5;
    }
    // RegionId(2)
    else
    {
        lit#6 = 0;
        return lit#6;
    }
}