This was built to track decompiler and CFG progress.
function onPoof(temp.on)
{
lit#5 = 26;
lit#6 = "bow_walk.gani";
// RegionId(0)
// RegionId(1)
if (player.attr[lit#5] != lit#6)
{
lit#8 = 1;
player.alpha = lit#8;
}
lit#10 = 20000;
temp.ind = lit#10;
// RegionId(2)
// RegionId(3)
if (temp.on)
{
lit#11 = "dc_magic_lightdoor.wav";
}
// RegionId(4)
else
{
lit#12 = "dc_magic_lightdoor2.wav";
}
fn_call#14 = phi_fn_call({play#13, ...phi<idx=0, regions=()>});
lit#17 = null;
// RegionId(5)
// RegionId(6)
if (this.cloudpoof == lit#17)
{
lit#18 = "ce_smokecloud2.png";
}
// RegionId(7)
else
{
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
fn_call#21 = getimgwidth#20(temp.img);
lit#22 = 0;
// RegionId(8)
// RegionId(9)
if (fn_call#21 <= lit#22)
{
lit#23 = 80;
}
// RegionId(10)
else
{
fn_call#24 = getimgwidth#20(temp.img);
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
fn_call#27 = getimgheight#26(temp.img);
lit#28 = 0;
// RegionId(11)
// RegionId(12)
if (fn_call#27 <= lit#28)
{
lit#29 = 80;
}
// RegionId(13)
else
{
fn_call#30 = getimgheight#26(temp.img);
}
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
lit#32 = 16;
lit#33 = 4;
temp.ox = (temp.imgw / lit#32) / lit#33;
lit#35 = 16;
lit#36 = 4;
temp.oy = (temp.imgh / lit#35) / lit#36;
lit#37 = 1;
// RegionId(14)
// RegionId(15)
if (temp.ox <= lit#37)
{
lit#38 = 0.5;
temp.ox = temp.ox - lit#38;
}
lit#39 = 1;
// RegionId(16)
// RegionId(17)
if (temp.oy <= lit#39)
{
lit#40 = 0.5;
temp.oy = temp.oy - lit#40;
}
lit#42 = 80;
lit#43 = 0.65;
lit#44 = 80;
lit#45 = 0.35;
temp.z = {(lit#44 / temp.imgw) * lit#45, (lit#42 / temp.imgw) * lit#43};
fn_call#47 = hideimg#46(temp.ind);
fn_call#49 = findimg#48(temp.ind);
// RegionId(18)
// RegionId(19)
with (fn_call#49)
{
// RegionId(19)
// RegionId(20)
with (emitter#50)
{
lit#53 = 0.05;
delaymax#54 = lit#53;
delaymin#55 = delaymax#52;
lit#57 = 25;
nrofparticles#58 = lit#57;
lit#60 = false;
emitautomatically#61 = lit#60;
lit#63 = false;
autorotation#64 = lit#63;
lit#66 = true;
firstinfront#67 = lit#66;
lit#69 = 0;
emissionoffset#70 = {-temp.ox, -temp.oy, lit#69};
lit#72 = false;
attachposition#73 = lit#72;
lit#75 = false;
checkbelowterrain#76 = lit#75;
lit#78 = true;
continueafterdestroy#79 = lit#78;
lit#81 = 50;
maxparticles#82 = lit#81;
// RegionId(20)
// RegionId(21)
with (particle#83)
{
image#85 = temp.img;
lit#89 = 1;
blue#90 = lit#89;
green#91 = blue#88;
red#92 = green#87;
lit#94 = 1;
mode#95 = lit#94;
lit#97 = 1;
lifetime#98 = lit#97;
lit#100 = 6;
speed#101 = lit#100;
lit#103 = 2;
layer#104 = lit#103;
lit#105 = 0.65;
alpha#106 = lit#105;
lit#108 = 0.35;
zoom#109 = lit#108;
}
lit#110 = 0.5;
lit#111 = -0.5;
lit#112 = "add";
lit#113 = "x";
lit#114 = 0;
lit#115 = 0;
lit#116 = "once";
fn_call#118 = addlocalmodifier#117(lit#116, lit#115, lit#114, lit#113, lit#112, lit#111, lit#110);
lit#119 = 0.5;
lit#120 = -0.5;
lit#121 = "add";
lit#122 = "y";
lit#123 = 0;
lit#124 = 0;
lit#125 = "once";
fn_call#126 = addlocalmodifier#117(lit#125, lit#124, lit#123, lit#122, lit#121, lit#120, lit#119);
lit#127 = 6.283185307;
lit#128 = 0;
lit#129 = "replace";
lit#130 = "angle";
lit#131 = 0;
lit#132 = 0;
lit#133 = "once";
fn_call#134 = addlocalmodifier#117(lit#133, lit#132, lit#131, lit#130, lit#129, lit#128, lit#127);
lit#135 = 1;
lit#136 = 0;
lit#137 = "replace";
lit#138 = "zoom";
lit#139 = 0;
lit#140 = 0;
lit#141 = "once";
fn_call#142 = addlocalmodifier#117(lit#141, lit#140, lit#139, lit#138, lit#137, temp.z[lit#136], temp.z[lit#135]);
lit#143 = 6.283185307;
lit#144 = 0;
lit#145 = "replace";
lit#146 = "rotation";
lit#147 = 0;
lit#148 = 0;
lit#149 = "once";
fn_call#150 = addlocalmodifier#117(lit#149, lit#148, lit#147, lit#146, lit#145, lit#144, lit#143);
lit#151 = 6.283185307;
lit#152 = -6.283185307;
lit#153 = "replace";
lit#154 = "spin";
lit#155 = 0;
lit#156 = 0;
lit#157 = "once";
fn_call#158 = addlocalmodifier#117(lit#157, lit#156, lit#155, lit#154, lit#153, lit#152, lit#151);
lit#159 = 0;
lit#160 = 6;
lit#161 = "replace";
lit#162 = "speed";
lit#163 = 1;
lit#164 = 0.35;
lit#165 = "range";
fn_call#166 = addlocalmodifier#117(lit#165, lit#164, lit#163, lit#162, lit#161, lit#160, lit#159);
lit#167 = 0;
lit#168 = 0.65;
lit#169 = "replace";
lit#170 = "alpha";
lit#171 = 1;
lit#172 = 0.75;
lit#173 = "range";
fn_call#174 = addlocalmodifier#117(lit#173, lit#172, lit#171, lit#170, lit#169, lit#168, lit#167);
lit#175 = -0.75;
lit#176 = -0.75;
lit#177 = "add";
lit#178 = "zoom";
lit#179 = 1;
lit#180 = 0.5;
lit#181 = "range";
fn_call#182 = addlocalmodifier#117(lit#181, lit#180, lit#179, lit#178, lit#177, lit#176, lit#175);
fn_call#184 = emit#183();
}
}
lit#185 = "HidePoof";
fn_call#187 = cancelEvents#186(lit#185);
lit#188 = "HidePoof";
lit#189 = 1;
fn_call#191 = scheduleEvent#190(lit#189, lit#188, temp.ind);
lit#192 = 0;
return lit#192;
}
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Step 1 of 41