This was built to track decompiler and CFG progress.
function updateGralats()
{
temp.inshop = ClassicFocus_Button.visible;
// RegionId(0)
// RegionId(1)
if (player.gralats == this.lastgralats)
{
// RegionId(2)
if (!temp.inshop)
{
lit#13 = 0;
return lit#13;
}
}
temp.val = player.gralats;
lit#16 = "Sys_Hearts_Control";
fn_call#18 = findObject#17(lit#16);
temp.gui = fn_call#18;
lit#20 = "0123456789";
temp.nums = lit#20;
lit#21 = 12;
lit#22 = 2;
lit#23 = 12;
lit#24 = 3;
lit#25 = 12;
lit#26 = 3;
lit#27 = 14;
lit#28 = 2;
lit#29 = 12;
lit#30 = 3;
lit#31 = 14;
lit#32 = 2;
lit#33 = 12;
lit#34 = 3;
lit#35 = 12;
lit#36 = 3;
lit#37 = 11;
lit#38 = 4;
lit#39 = 13;
lit#40 = 2;
temp.kerning = {{lit#40, lit#39}, {lit#38, lit#37}, {lit#36, lit#35}, {lit#34, lit#33}, {lit#32, lit#31}, {lit#30, lit#29}, {lit#28, lit#27}, {lit#26, lit#25}, {lit#24, lit#23}, {lit#22, lit#21}};
lit#42 = 35;
temp.posy = lit#42;
lit#43 = 0;
temp.numw = lit#43;
lit#44 = 0;
temp.i = lit#44;
builtin_fn_call#45 = temp.val.length();
while (temp.i < builtin_fn_call#45)
{
builtin_fn_call#46 = temp.val.charat(temp.i);
temp.char = builtin_fn_call#46;
builtin_fn_call#47 = temp.nums.pos(temp.char);
temp.pos = builtin_fn_call#47;
lit#48 = 1;
lit#49 = 0;
lit#50 = 1;
temp.numw = temp.numw + ((temp.kerning[temp.pos][lit#48] - temp.kerning[temp.pos][lit#49]) + lit#50);
temp.i++;
}
// RegionId(6)
// RegionId(7)
with (temp.gui)
{
lit#53 = 24;
temp.gx = temp.gui.clientwidth - lit#53;
lit#54 = "Sys_Gralats_GralatIcon";
gbf_new_obj#55 = lit#54;
lit#56 = "GuiBitmapCtrl";
new_node#57 = new lit#56(gbf_new_obj#55);
gbf_new_obj#58 = new_node#57;
// RegionId(7)
// RegionId(8)
with (gbf_new_obj#55)
{
lit#60 = true;
useownprofile#61 = lit#60;
lit#64 = false;
profile.modal = lit#64;
lit#65 = 24;
lit#66 = 23;
fn_call#68 = resize#67(temp.gx, temp.posy, lit#66, lit#65);
lit#70 = "dc_painteritem-gralat0.png";
bitmap#71 = lit#70;
lit#73 = 24;
lit#74 = 23;
lit#75 = 0;
lit#76 = 0;
bitmaprectangle#77 = {lit#76, lit#75, lit#74, lit#73};
lit#79 = false;
clipchildren#80 = lit#79;
lit#82 = false;
cliptobounds#83 = lit#82;
lit#84 = true;
visible#85 = lit#84;
}
fn_call#87 = addcontrol#86(phi<idx=0, regions=()>);
// RegionId(9)
// RegionId(10)
with (Sys_Gralats_GralatIcon#88)
{
lit#90 = 2;
temp.posx = (-temp.numw) - lit#90;
lit#91 = 0;
temp.i = lit#91;
builtin_fn_call#92 = temp.val.length();
while (temp.i < builtin_fn_call#92)
{
builtin_fn_call#93 = temp.val.charat(temp.i);
temp.char = builtin_fn_call#93;
builtin_fn_call#94 = temp.nums.pos(temp.char);
temp.pos = builtin_fn_call#94;
lit#95 = "Sys_Gralats_Num_";
gbf_new_obj#96 = lit#95 @ temp.i;
lit#97 = "GuiBitmapCtrl";
new_node#98 = new lit#97(gbf_new_obj#96);
gbf_new_obj#99 = new_node#98;
// RegionId(12)
// RegionId(13)
with (gbf_new_obj#96)
{
lit#100 = true;
useownprofile#101 = lit#100;
lit#102 = false;
profile.modal = lit#102;
lit#103 = 20;
lit#104 = 1;
lit#105 = 3;
fn_call#106 = resize#67(temp.posx, lit#105, temp.kerning[temp.pos][lit#104], lit#103);
lit#107 = "classic_numbers_shop.png";
bitmap#108 = lit#107;
lit#109 = 20;
lit#110 = 1;
lit#111 = 0;
lit#112 = 16;
lit#113 = 0;
bitmaprectangle#114 = {(temp.pos * lit#112) + temp.kerning[temp.pos][lit#113], lit#111, temp.kerning[temp.pos][lit#110], lit#109};
lit#115 = false;
clipchildren#116 = lit#115;
lit#117 = false;
cliptobounds#118 = lit#117;
temp.lastnum = this#11;
}
fn_call#120 = addcontrol#86(phi<idx=0, regions=()>);
lit#121 = 1;
lit#122 = 0;
lit#123 = 1;
temp.posx = temp.posx + ((temp.kerning[temp.pos][lit#121] - temp.kerning[temp.pos][lit#122]) + lit#123);
temp.i++;
}
}
}
// RegionId(17)
// RegionId(18)
if (!temp.inshop)
{
fn_call#125 = Sys_Gralats_GralatIcon.stopanimations();
lit#126 = "FadeGralats";
fn_call#128 = cancelEvents#127(lit#126);
lit#129 = null;
lit#130 = "FadeGralats";
lit#131 = 5;
fn_call#133 = scheduleEvent#132(lit#131, lit#130, lit#129);
this.lastgralats = player.gralats;
}
// RegionId(19)
else
{
lit#134 = 0;
this.lastgralats = lit#134;
}
lit#135 = 0;
return lit#135;
}
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Step 1 of 38