This was built to track decompiler and CFG progress.
function public.onCheckSyncRadius()
{
lit#6 = "SnowNoob";
lit#7 = "regas";
lit#8 = "DustyPorViva";
lit#9 = "Coco";
// RegionId(1)
if (player.account in {lit#9, lit#8, lit#7, lit#6})
{
lit#11 = 16;
lit#13 = 16;
lit#14 = "distance";
lit#15 = "syncoptions";
fn_call#16 = sendtext#0(lit#15, lit#14, {screenwidth#12 / lit#13, screenheight#10 / lit#11});
lit#17 = 0;
return lit#17;
}
// RegionId(2)
else
{
// RegionId(3)
if (player.playingBomberman)
{
lit#19 = 0;
return lit#19;
}
// RegionId(4)
else
{
lit#22 = "olddeadwood_";
builtin_fn_call#23 = player.level.name.starts(lit#22);
// RegionId(4)
// RegionId(5)
if (builtin_fn_call#23)
{
// RegionId(6)
if (!clientr.isStaff)
{
// RegionId(6)
// RegionId(7)
if (!clientr.quest_revivedDeadwood)
{
lit#27 = 0;
lit#28 = 0;
lit#29 = "distance";
lit#30 = "syncoptions";
fn_call#31 = sendtext#0(lit#30, lit#29, {lit#28, lit#27});
}
// RegionId(8)
else
{
lit#32 = 20;
lit#33 = 20;
lit#34 = "distance";
lit#35 = "syncoptions";
fn_call#36 = sendtext#0(lit#35, lit#34, {lit#33, lit#32});
}
lit#37 = 0;
return lit#37;
}
}
// RegionId(11)
if (player.inNoSyncZone.level.name == player.level.name)
{
lit#39 = 0;
return lit#39;
}
// RegionId(12)
else
{
lit#41 = 3;
lit#42 = 3;
temp.minsize = {lit#42, lit#41};
lit#45 = "iphone";
// RegionId(12)
// RegionId(13)
if (player.platform == lit#45)
{
lit#46 = 2048;
lit#47 = 1136;
lit#48 = 960;
// RegionId(14)
if (screenwidth#12 in {lit#48, lit#47, lit#46})
{
lit#49 = -3;
goto RegionId(16);
}
}
lit#50 = 0;
phi<idx=1, regions=()> = phi<idx=0, regions=()>;
lit#51 = "sparviewer";
builtin_fn_call#52 = player.level.name.pos(lit#51);
lit#53 = 0;
// RegionId(16)
// RegionId(17)
if (builtin_fn_call#52 >= lit#53)
{
lit#54 = -5;
temp.overradius = lit#54;
}
this.oldsyncoverradius = temp.overradius;
lit#58 = 1024;
builtin_fn_call#59 = min(lit#58, screenheight#10);
lit#60 = 16;
lit#61 = 2;
builtin_fn_call#63 = int(((builtin_fn_call#59 / lit#60) / lit#61) / player.zoomfactor);
lit#64 = -7;
builtin_fn_call#65 = max(temp.overradius, lit#64);
lit#66 = 1024;
builtin_fn_call#67 = min(lit#66, screenwidth#12);
lit#68 = 16;
lit#69 = 2;
builtin_fn_call#70 = int(((builtin_fn_call#67 / lit#68) / lit#69) / player.zoomfactor);
temp.maxsize = {builtin_fn_call#70 + temp.overradius, builtin_fn_call#63 + builtin_fn_call#65};
lit#71 = 0;
lit#73 = 1;
builtin_fn_call#74 = min(player.currentsyncstep, lit#73);
builtin_fn_call#75 = max(lit#71, builtin_fn_call#74);
temp.step = builtin_fn_call#75;
lit#76 = 1;
lit#77 = 1;
lit#78 = 1;
builtin_fn_call#79 = int((temp.maxsize[lit#77] - temp.minsize[lit#78]) * temp.step);
lit#80 = 0;
lit#81 = 0;
lit#82 = 0;
builtin_fn_call#83 = int((temp.maxsize[lit#81] - temp.minsize[lit#82]) * temp.step);
temp.cursize = {temp.minsize[lit#80] + builtin_fn_call#83, temp.minsize[lit#76] + builtin_fn_call#79};
// RegionId(16)
// RegionId(19)
if (player.level.syncentirelevel)
{
lit#86 = null;
// RegionId(20)
if (player.gmap == lit#86)
{
lit#87 = 64;
lit#88 = 64;
temp.cursize = {lit#88, lit#87};
// RegionId(25)
// RegionId(26)
if (this.noplayers)
{
lit#107 = 0;
lit#108 = 0;
lit#109 = "distance";
lit#110 = "syncoptions";
fn_call#111 = sendtext#0(lit#110, lit#109, {lit#108, lit#107});
}
// RegionId(27)
else
{
lit#112 = "distance";
lit#113 = "syncoptions";
fn_call#114 = sendtext#0(lit#113, lit#112, temp.cursize);
}
client.syncstep = temp.step;
lit#117 = 1;
// RegionId(28)
// RegionId(29)
if (temp.step < lit#117)
{
lit#118 = 0.1;
lit#119 = 1;
builtin_fn_call#120 = min(temp.step + lit#118, lit#119);
temp.step = builtin_fn_call#120;
player.currentsyncstep = temp.step;
lit#121 = "checksyncradius";
fn_call#123 = cancelevents#122(lit#121);
lit#124 = "checksyncradius";
lit#125 = 0.2;
fn_call#127 = scheduleevent#126(lit#125, lit#124);
}
lit#128 = 0;
return lit#128;
}
}
builtin_fn_call#90 = allplayers#89.size();
lit#91 = 3500;
// RegionId(22)
if (builtin_fn_call#90 > lit#91)
{
lit#92 = 12;
lit#93 = 16;
lit#94 = "distance";
lit#95 = "syncoptions";
fn_call#96 = sendtext#0(lit#95, lit#94, {lit#93, lit#92});
lit#97 = 0;
return lit#97;
}
// RegionId(23)
else
{
builtin_fn_call#98 = allplayers#89.size();
lit#99 = 3000;
// RegionId(23)
// RegionId(24)
if (builtin_fn_call#98 > lit#99)
{
lit#100 = 0;
lit#101 = 0;
lit#102 = 2;
temp.cursize[lit#100] = temp.cursize[lit#101] / lit#102;
lit#103 = 1;
lit#104 = 1;
lit#105 = 2;
temp.cursize[lit#103] = temp.cursize[lit#104] / lit#105;
}
goto RegionId(25);
}
}
}
}
}
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Step 1 of 42