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This was built to track decompiler and CFG progress.

Decompiler Output

function preloadClasses()
{
    lit#1 = "furnitureshopitem";
    fn_call#2 = loadclass#0(lit#1);
    lit#3 = "gui_furniture";
    fn_call#4 = loadclass#0(lit#3);
    lit#5 = "gui_touchscroll2";
    fn_call#6 = loadclass#0(lit#5);
    lit#7 = "gui_customscrollbar";
    fn_call#8 = loadclass#0(lit#7);
    lit#9 = "gui_combobox";
    fn_call#10 = loadclass#0(lit#9);
    lit#11 = "gametables_players_clientside";
    fn_call#12 = loadclass#0(lit#11);
    lit#13 = "ganiscript_liftobject";
    fn_call#14 = loadclass#0(lit#13);
    lit#15 = "ganiscript_carriedobject";
    fn_call#16 = loadclass#0(lit#15);
    lit#17 = "ganiscript_thrownobject";
    fn_call#18 = loadclass#0(lit#17);
    lit#19 = "ganiscript_icecream";
    fn_call#20 = loadclass#0(lit#19);
    lit#21 = "ganiscript_boomerang";
    fn_call#22 = loadclass#0(lit#21);
    lit#23 = "aniscript_classic_ds";
    fn_call#24 = loadclass#0(lit#23);
    lit#25 = "warcampaign_ganiscript_parachute";
    fn_call#26 = loadclass#0(lit#25);
    lit#27 = "warcampaign_ganiscript_spectator";
    fn_call#28 = loadclass#0(lit#27);
    lit#29 = 0;
    return lit#29;
}