This was built to track decompiler and CFG progress.
function public.updateAnimations()
{
// RegionId(1)
if (client.rat)
{
lit#5 = 0;
return lit#5;
}
// RegionId(2)
else
{
lit#7 = 8;
lit#8 = ".png";
builtin_fn_call#9 = player.attr[lit#7].ends(lit#8);
// RegionId(2)
// RegionId(3)
if (builtin_fn_call#9)
{
lit#11 = null;
// RegionId(3)
// RegionId(4)
if (player.vehicle == lit#11)
{
lit#13 = null;
// RegionId(5)
if (player.banner != lit#13)
{
lit#16 = "onReplaceAnis";
fn_call#17 = findweapon#1(player.banner);
fn_call#19 = fn_call.hasfunction(lit#16);
temp.foundBanner = fn_call#19;
// RegionId(5)
// RegionId(6)
if (temp.foundBanner)
{
fn_call#20 = findweapon#1(player.banner);
fn_call#22 = fn_call.onReplaceAnis();
}
lit#23 = 0;
return lit#23;
}
}
}
// RegionId(9)
if (timevar2#24 < player.sparklerExpire)
{
lit#26 = "dc_sparklertest_idle";
lit#27 = "idle";
fn_call#28 = replaceani#0(lit#27, lit#26);
lit#29 = "dc_sparklertest_walk";
lit#30 = "walk";
fn_call#31 = replaceani#0(lit#30, lit#29);
lit#33 = "idle";
builtin_fn_call#34 = player.ani.pos(lit#33);
lit#35 = 0;
// RegionId(9)
// RegionId(10)
if (builtin_fn_call#34 >= lit#35)
{
lit#36 = null;
lit#37 = "dc_sparklertest_idle";
fn_call#39 = setAni#38(lit#37, lit#36);
}
lit#40 = 0;
return lit#40;
}
// RegionId(12)
else
{
// RegionId(12)
// RegionId(13)
if (client.umbrella)
{
lit#42 = null;
// RegionId(14)
if (player.umbrella != lit#42)
{
lit#44 = "updateAnis";
fn_call#45 = findweapon#1(player.umbrella);
fn_call#46 = fn_call.hasfunction(lit#44);
temp.foundUmbrella = fn_call#46;
// RegionId(14)
// RegionId(15)
if (temp.foundUmbrella)
{
fn_call#47 = findweapon#1(player.umbrella);
fn_call#49 = fn_call.updateAnis();
lit#50 = "idle";
builtin_fn_call#51 = player.ani.pos(lit#50);
lit#52 = 0;
// RegionId(15)
// RegionId(16)
if (builtin_fn_call#51 >= lit#52)
{
lit#53 = "grab";
builtin_fn_call#54 = player.ani.pos(lit#53);
lit#55 = 0;
}
// RegionId(17)
// RegionId(18)
if (phi<idx=0, regions=()>)
{
fn_call#56 = findweapon#1(player.umbrella);
fn_call#58 = fn_call.setUmbrellaAni();
}
}
lit#59 = 0;
return lit#59;
}
}
// RegionId(20)
// RegionId(21)
if (timevar2#24 < player.glowStickExpire)
{
lit#62 = null;
// RegionId(22)
if (player.lastGlowstick != lit#62)
{
lit#63 = "_idle";
lit#64 = "idle";
fn_call#65 = replaceani#0(lit#64, player.lastGlowstick @ lit#63);
lit#66 = "_walk";
lit#67 = "walk";
fn_call#68 = replaceani#0(lit#67, player.lastGlowstick @ lit#66);
lit#69 = "idle";
builtin_fn_call#70 = player.ani.pos(lit#69);
lit#71 = 0;
// RegionId(22)
// RegionId(23)
if (builtin_fn_call#70 >= lit#71)
{
lit#72 = null;
lit#73 = "_idle";
fn_call#74 = setAni#38(player.lastGlowstick @ lit#73, lit#72);
}
lit#75 = 0;
return lit#75;
}
}
// RegionId(26)
if (player.isonsnow)
{
lit#78 = "cocogillman";
// RegionId(27)
if (player.account == lit#78)
{
lit#79 = 0;
return lit#79;
}
// RegionId(28)
else
{
lit#80 = "iskateidle";
lit#81 = "idle";
fn_call#82 = replaceani#0(lit#81, lit#80);
lit#83 = "iskatewalk";
lit#84 = "walk";
fn_call#85 = replaceani#0(lit#84, lit#83);
lit#87 = "iskateidle";
client.idleani = lit#87;
goto RegionId(35);
}
}
// RegionId(29)
else
{
// RegionId(29)
// RegionId(30)
if (!client.lantern)
{
fn_call#91 = extractfilebase#90(player.shield);
// RegionId(30)
// RegionId(31)
if (fn_call#91 in this.righthandshields)
{
lit#94 = "idle";
lit#95 = "idle";
fn_call#96 = replaceani#0(lit#95, lit#94);
lit#97 = "walk";
lit#98 = "walk";
fn_call#99 = replaceani#0(lit#98, lit#97);
lit#100 = "idle";
client.idleani = lit#100;
}
// RegionId(32)
else
{
lit#101 = "iidle";
lit#102 = "idle";
fn_call#103 = replaceani#0(lit#102, lit#101);
lit#104 = "iwalk";
lit#105 = "walk";
fn_call#106 = replaceani#0(lit#105, lit#104);
lit#107 = "iidle";
client.idleani = lit#107;
}
}
// RegionId(33)
else
{
lit#109 = "onCheckTurnOn";
lit#111 = 0;
fn_call#112 = findweapon#1(client.lanternInfo[lit#111]);
fn_call#113 = fn_call.hasfunction(lit#109);
temp.foundLantern = fn_call#113;
// RegionId(33)
// RegionId(34)
if (temp.foundLantern)
{
lit#114 = 0;
fn_call#115 = findweapon#1(client.lanternInfo[lit#114]);
fn_call#117 = fn_call.onCheckTurnOn();
}
}
lit#118 = "sit";
lit#119 = "sit";
fn_call#120 = replaceani#0(lit#119, lit#118);
lit#121 = "push";
lit#122 = "push";
fn_call#123 = replaceani#0(lit#122, lit#121);
lit#125 = "idle";
builtin_fn_call#126 = player.ani.name.pos(lit#125);
lit#127 = 0;
// RegionId(35)
// RegionId(36)
if (builtin_fn_call#126 >= lit#127)
{
lit#128 = "classiciphone_lantern";
builtin_fn_call#129 = player.ani.name.starts(lit#128);
// RegionId(36)
// RegionId(37)
if (!builtin_fn_call#129)
{
player.ani = client.idleani;
}
}
lit#130 = 0;
return lit#130;
}
}
}
}
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Step 1 of 58