This was built to track decompiler and CFG progress.
function preloadDefaultGanis()
{
lit#7 = true;
lit#8 = "test.gani";
fn_call#10 = findfiles#9(lit#8, lit#7);
temp.files = fn_call#10;
lit#11 = 0;
for (phi<idx=0, regions=()> : phi<idx=1, regions=()>)
{
fn_call#12 = deletefile#5(temp.f);
phi<idx=0, regions=()>++;
}
lit#13 = "test.gani";
fn_call#14 = deletefile#5(lit#13);
lit#15 = "global_warprings";
lit#16 = "global_transparent";
lit#17 = "global_motionblur";
lit#18 = "global_aura";
lit#19 = "global_size";
lit#20 = "walkslow";
lit#21 = "walknosound";
lit#22 = "walk";
lit#23 = "sword";
lit#24 = "swim";
lit#25 = "spin";
lit#26 = "sleep";
lit#27 = "sit";
lit#28 = "shoot";
lit#29 = "push";
lit#30 = "pull";
lit#31 = "pray";
lit#32 = "lift";
lit#33 = "lay";
lit#34 = "lava";
lit#35 = "iwalkslow";
lit#36 = "iwalk";
lit#37 = "isword";
lit#38 = "iidle";
lit#39 = "idle";
lit#40 = "hurt";
lit#41 = "grab";
lit#42 = "eggstill";
lit#43 = "def";
lit#44 = "dead";
lit#45 = "grab";
lit#46 = "ce_walknosound";
lit#47 = "ce_maps3";
lit#48 = "ce_maps2";
lit#49 = "ce_maps1";
lit#50 = "ce_carrynosound";
lit#51 = "carrystill";
lit#52 = "carrynosound";
lit#53 = "carry";
temp.ganis = {lit#53, lit#52, lit#51, lit#50, lit#49, lit#48, lit#47, lit#46, lit#45, lit#44, lit#43, lit#42, lit#41, lit#40, lit#39, lit#38, lit#37, lit#36, lit#35, lit#34, lit#33, lit#32, lit#31, lit#30, lit#29, lit#28, lit#27, lit#26, lit#25, lit#24, lit#23, lit#22, lit#21, lit#20, lit#19, lit#18, lit#17, lit#16, lit#15};
lit#54 = 0;
for (phi<idx=0, regions=()> : phi<idx=1, regions=()>)
{
lit#55 = ".gani";
fn_call#56 = fileupdate#0(temp.i @ lit#55);
phi<idx=0, regions=()>++;
}
lit#57 = "bow_walk.gani";
fn_call#59 = fileexists#58(lit#57);
// RegionId(6)
// RegionId(7)
if (!fn_call#59)
{
lit#61 = "R0FOSTAwMDEKClNDUklQVAoKZnVuY3Rpb24gb25DcmVhdGVkKCkgewogIHBsYXllci5tb2RlID0gMDsKICBpZiAoY2xpZW50ci5pc1N0YWZmfHxjbGllbnRyLmlzU3RhZmZEZXZpY2UpIHsKICAgIHBsYXllci5hbHBoYSA9IDAuNDsKICAgIHBsYXllci5tb2RlID0gMTsKICAgIHBsYXllci56b29tID0gMTsKICB9CiAgZWxzZSB7CiAgICBwbGF5ZXIuYWxwaGEgPSAwOwogICAgcGxheWVyLnpvb20gPSAtOTk7CiAgfQp9CgpmdW5jdGlvbiBvblBsYXllckVudGVycygpIHsKICBwbGF5ZXIubW9kZSA9IDA7CiAgaWYgKGNsaWVudHIuaXNTdGFmZnx8Y2xpZW50ci5pc1N0YWZmRGV2aWNlKSB7CiAgICBwbGF5ZXIuYWxwaGEgPSAwLjQ7CiAgICBwbGF5ZXIubW9kZSA9IDE7CiAgICBwbGF5ZXIuem9vbSA9IDE7CiAgfQogIGVsc2UgewogICAgcGxheWVyLmFscGhhID0gMDsKICAgIHBsYXllci56b29tID0gLTk5OwogIH0KfQpTQ1JJUFRFTkQK";
fn_call#63 = base64decode#62(lit#61);
temp.str = fn_call#63;
lit#64 = "levels/ganis/bow_walk.gani";
fn_call#66 = temp.str.savestring(lit#64);
lit#67 = "bow_walk.gani";
fn_call#68 = fileupdate#0(lit#67);
}
lit#69 = 0;
return lit#69;
}
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