This was built to track decompiler and CFG progress.
function public.checkeffectdisabled()
{
lit#0 = "-GUI/TouchActions";
fn_call#2 = lit.isInGuildFort();
lit#3 = null;
// RegionId(1)
if (fn_call#2 != lit#3)
{
lit#4 = true;
return lit#4;
}
// RegionId(2)
else
{
// RegionId(3)
if (player.level.spar)
{
lit#8 = true;
return lit#8;
}
// RegionId(4)
else
{
return player.level.name in this.noeffectlevels;
}
}
}
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