This was built to track decompiler and CFG progress.
function onWalkSounds()
{
fn_call#7 = gettileset#6();
lit#8 = "winter";
builtin_fn_call#9 = fn_call#7.pos(lit#8);
lit#10 = 0;
temp.winter = builtin_fn_call#9 > lit#10;
lit#12 = 468;
lit#13 = 453;
lit#14 = 452;
lit#15 = 1819;
lit#16 = 1818;
lit#17 = 4089;
lit#18 = 4073;
lit#19 = 2715;
lit#20 = 2714;
lit#21 = 2769;
lit#22 = 2768;
lit#23 = 2753;
lit#24 = 2752;
lit#25 = 2103;
lit#26 = 2102;
lit#27 = 2101;
lit#28 = 502;
lit#29 = 455;
lit#30 = 454;
lit#31 = 1803;
lit#32 = 1802;
lit#33 = 2785;
lit#34 = 2784;
lit#35 = 2699;
lit#36 = 2698;
lit#37 = 2047;
lit#38 = 1023;
lit#39 = 511;
lit#40 = 696;
lit#41 = 695;
lit#42 = 694;
lit#43 = 693;
lit#44 = 503;
lit#45 = 439;
lit#46 = 438;
lit#47 = 393;
lit#48 = 392;
lit#49 = 391;
lit#50 = 390;
lit#51 = 2683;
lit#52 = 2682;
lit#53 = 159;
lit#54 = 158;
lit#55 = 146;
lit#56 = 680;
lit#57 = 679;
lit#58 = 678;
lit#59 = 677;
lit#60 = 487;
lit#61 = 423;
lit#62 = 422;
lit#63 = 377;
lit#64 = 376;
lit#65 = 375;
lit#66 = 374;
lit#67 = 2667;
lit#68 = 2666;
lit#69 = 143;
lit#70 = 1575;
lit#71 = 130;
lit#72 = 285;
lit#73 = 284;
lit#74 = 907;
lit#75 = 16;
lit#76 = 471;
lit#77 = 407;
lit#78 = 406;
lit#79 = 361;
lit#80 = 360;
lit#81 = 359;
lit#82 = 358;
lit#83 = 2651;
lit#84 = 2650;
lit#85 = 205;
lit#86 = 198;
lit#87 = 114;
lit#88 = 283;
lit#89 = 319;
lit#90 = 1;
lit#91 = 0;
temp.grassTiles = {lit#91, lit#90, lit#89, lit#88, lit#87, lit#86, lit#85, lit#84, lit#83, lit#82, lit#81, lit#80, lit#79, lit#78, lit#77, lit#76, lit#75, lit#74, lit#73, lit#72, lit#71, lit#70, lit#69, lit#68, lit#67, lit#66, lit#65, lit#64, lit#63, lit#62, lit#61, lit#60, lit#59, lit#58, lit#57, lit#56, lit#55, lit#54, lit#53, lit#52, lit#51, lit#50, lit#49, lit#48, lit#47, lit#46, lit#45, lit#44, lit#43, lit#42, lit#41, lit#40, lit#39, lit#38, lit#37, lit#36, lit#35, lit#34, lit#33, lit#32, lit#31, lit#30, lit#29, lit#28, lit#27, lit#26, lit#25, lit#24, lit#23, lit#22, lit#21, lit#20, lit#19, lit#18, lit#17, lit#16, lit#15, lit#14, lit#13, lit#12};
lit#93 = 382;
lit#94 = 381;
lit#95 = 3027;
lit#96 = 3026;
lit#97 = 3025;
lit#98 = 3024;
lit#99 = 1827;
lit#100 = 1826;
lit#101 = 556;
lit#102 = 555;
lit#103 = 667;
lit#104 = 490;
lit#105 = 337;
lit#106 = 336;
lit#107 = 573;
lit#108 = 460;
lit#109 = 3011;
lit#110 = 3010;
lit#111 = 3009;
lit#112 = 3008;
lit#113 = 1811;
lit#114 = 1810;
lit#115 = 540;
lit#116 = 539;
lit#117 = 668;
lit#118 = 474;
lit#119 = 321;
lit#120 = 320;
lit#121 = 495;
lit#122 = 494;
lit#123 = 2995;
lit#124 = 2994;
lit#125 = 2993;
lit#126 = 2992;
lit#127 = 553;
lit#128 = 552;
lit#129 = 245;
lit#130 = 317;
lit#131 = 316;
lit#132 = 315;
lit#133 = 319;
lit#134 = 318;
lit#135 = 3015;
lit#136 = 3014;
lit#137 = 2979;
lit#138 = 2978;
lit#139 = 2977;
lit#140 = 2976;
lit#141 = 537;
lit#142 = 536;
lit#143 = 256;
lit#144 = 301;
lit#145 = 300;
lit#146 = 299;
lit#147 = 171;
lit#148 = 170;
lit#149 = 2999;
lit#150 = 2998;
lit#151 = 3040;
lit#152 = 3028;
lit#153 = 1851;
lit#154 = 1850;
lit#155 = 550;
lit#156 = 549;
lit#157 = 272;
lit#158 = 285;
lit#159 = 284;
lit#160 = 283;
lit#161 = 312;
lit#162 = 301;
lit#163 = 2983;
lit#164 = 2982;
lit#165 = 493;
lit#166 = 3012;
lit#167 = 1835;
lit#168 = 1834;
lit#169 = 532;
lit#170 = 531;
lit#171 = 213;
lit#172 = 269;
lit#173 = 268;
lit#174 = 267;
lit#175 = 15;
lit#176 = 8;
temp.dirtTiles = {lit#176, lit#175, lit#174, lit#173, lit#172, lit#171, lit#170, lit#169, lit#168, lit#167, lit#166, lit#165, lit#164, lit#163, lit#162, lit#161, lit#160, lit#159, lit#158, lit#157, lit#156, lit#155, lit#154, lit#153, lit#152, lit#151, lit#150, lit#149, lit#148, lit#147, lit#146, lit#145, lit#144, lit#143, lit#142, lit#141, lit#140, lit#139, lit#138, lit#137, lit#136, lit#135, lit#134, lit#133, lit#132, lit#131, lit#130, lit#129, lit#128, lit#127, lit#126, lit#125, lit#124, lit#123, lit#122, lit#121, lit#120, lit#119, lit#118, lit#117, lit#116, lit#115, lit#114, lit#113, lit#112, lit#111, lit#110, lit#109, lit#108, lit#107, lit#106, lit#105, lit#104, lit#103, lit#102, lit#101, lit#100, lit#99, lit#98, lit#97, lit#96, lit#95, lit#94, lit#93};
lit#178 = 1272;
lit#179 = 1271;
lit#180 = 1256;
lit#181 = 1255;
lit#182 = 1194;
lit#183 = 1193;
lit#184 = 2848;
lit#185 = 2848;
lit#186 = 2876;
lit#187 = 2875;
lit#188 = 2937;
lit#189 = 2936;
lit#190 = 2805;
lit#191 = 2832;
lit#192 = 2860;
lit#193 = 2859;
lit#194 = 2921;
lit#195 = 2920;
lit#196 = 2817;
lit#197 = 2816;
lit#198 = 2844;
lit#199 = 2843;
lit#200 = 2729;
lit#201 = 2728;
lit#202 = 2804;
lit#203 = 2800;
lit#204 = 2828;
lit#205 = 2827;
lit#206 = 687;
lit#207 = 686;
temp.woodTiles = {lit#207, lit#206, lit#205, lit#204, lit#203, lit#202, lit#201, lit#200, lit#199, lit#198, lit#197, lit#196, lit#195, lit#194, lit#193, lit#192, lit#191, lit#190, lit#189, lit#188, lit#187, lit#186, lit#185, lit#184, lit#183, lit#182, lit#181, lit#180, lit#179, lit#178};
lit#209 = 501;
lit#210 = 473;
lit#211 = 472;
lit#212 = 500;
lit#213 = 440;
lit#214 = 457;
lit#215 = 456;
lit#216 = 427;
lit#217 = 424;
lit#218 = 441;
lit#219 = 506;
lit#220 = 411;
lit#221 = 398;
lit#222 = 409;
lit#223 = 408;
lit#224 = 398;
temp.waterTiles = {lit#224, lit#223, lit#222, lit#221, lit#220, lit#219, lit#218, lit#217, lit#216, lit#215, lit#214, lit#213, lit#212, lit#211, lit#210, lit#209};
lit#225 = "steps2.wav";
temp.stepSound = lit#225;
fn_call#226 = gettileset#6();
lit#227 = "classiciphone_pics";
builtin_fn_call#228 = fn_call#226.starts(lit#227);
// RegionId(1)
if (builtin_fn_call#228)
{
lit#231 = 1.5;
lit#233 = 2;
temp.tile = tiles#229[player.x + lit#231][player.y + lit#233];
lit#236 = null;
// RegionId(2)
if (player.level.footsounds != lit#236)
{
fn_call#237 = randomstring#0(player.level.footsounds);
temp.stepSound = fn_call#237;
goto RegionId(17);
}
// RegionId(3)
else
{
// RegionId(4)
if (temp.tile in temp.dirtTiles)
{
// RegionId(5)
if (temp.tile in temp.grassTiles)
{
goto RegionId(6);
}
// RegionId(8)
else
{
// RegionId(8)
// RegionId(9)
if (temp.tile in temp.grassTiles)
{
lit#241 = "steps_grass1.wav";
lit#242 = "steps_grass0.wav";
fn_call#243 = randomstring#0({lit#242, lit#241});
temp.stepSound = fn_call#243;
}
// RegionId(10)
else
{
// RegionId(10)
// RegionId(11)
if (temp.tile in temp.woodTiles)
{
lit#244 = "steps_wood1.wav";
lit#245 = "steps_wood0.wav";
fn_call#246 = randomstring#0({lit#245, lit#244});
temp.stepSound = fn_call#246;
}
// RegionId(12)
else
{
// RegionId(12)
// RegionId(13)
if (temp.tile in temp.waterTiles)
{
fn_call#247 = gettileset#6();
lit#248 = "winter";
builtin_fn_call#249 = fn_call#247.pos(lit#248);
lit#250 = 0;
// RegionId(13)
// RegionId(14)
if (builtin_fn_call#249 > lit#250)
{
lit#251 = "steps_ice2.wav";
lit#252 = "steps_ice1.wav";
lit#253 = "steps_ice0.wav";
fn_call#254 = randomstring#0({lit#253, lit#252, lit#251});
temp.stepSound = fn_call#254;
}
// RegionId(15)
else
{
lit#255 = "steps_water1.wav";
lit#256 = "steps_water0.wav";
fn_call#257 = randomstring#0({lit#256, lit#255});
temp.stepSound = fn_call#257;
}
}
// RegionId(16)
else
{
lit#258 = "steps2.wav";
temp.stepSound = lit#258;
}
}
}
lit#260 = "olddeadwood_inside_labyrinth";
builtin_fn_call#261 = player.level.name.starts(lit#260);
// RegionId(17)
// RegionId(18)
if (builtin_fn_call#261)
{
lit#262 = "steps_echo.wav";
temp.stepSound = lit#262;
}
goto RegionId(20);
}
}
// RegionId(6)
else
{
// RegionId(7)
if (phi<idx=0, regions=()>)
{
lit#238 = "steps_dirt3.wav";
lit#239 = "steps_dirt2.wav";
fn_call#240 = randomstring#0({lit#239, lit#238});
temp.stepSound = fn_call#240;
goto RegionId(17);
}
goto RegionId(8);
}
}
}
// RegionId(19)
else
{
lit#263 = "steps2.wav";
temp.stepSound = lit#263;
lit#265 = "classiciphone_lantern_walk";
lit#266 = "iwalk";
lit#267 = "walk";
// RegionId(20)
// RegionId(21)
if (player.ani.name in {lit#267, lit#266, lit#265})
{
lit#269 = 4;
lit#270 = 0;
// RegionId(22)
if (player.anistep in {lit#270, lit#269})
{
lit#271 = 1;
fn_call#273 = play2#272(temp.stepSound, player.x, player.y, lit#271);
goto RegionId(32);
}
}
// RegionId(23)
// RegionId(24)
if (client.rat)
{
lit#277 = null;
// RegionId(24)
// RegionId(25)
if (player.morphWeapon != lit#277)
{
lit#278 = "onWalkSound";
fn_call#280 = findweapon#279(player.morphWeapon);
fn_call#282 = fn_call.hasFunction(lit#278);
// RegionId(26)
if (fn_call#282)
{
fn_call#283 = findweapon#279(player.morphWeapon);
fn_call#285 = fn_call.onWalkSound();
// RegionId(26)
// RegionId(27)
if (fn_call#285)
{
lit#286 = 0.65;
fn_call#287 = play2#272(temp.stepSound, player.x, player.y, lit#286);
}
goto RegionId(32);
}
}
}
lit#288 = "swim_noaccessory";
lit#289 = "swim_accessory";
lit#290 = "swim";
// RegionId(28)
// RegionId(29)
if (player.ani.name in {lit#290, lit#289, lit#288})
{
lit#291 = 1;
// RegionId(29)
// RegionId(30)
if (player.anistep == lit#291)
{
lit#295 = 0.1;
// RegionId(30)
// RegionId(31)
if (timevar2#292 > (this.lastSplash + lit#295))
{
lit#296 = 1;
lit#297 = "water.wav";
fn_call#298 = play2#272(lit#297, player.x, player.y, lit#296);
this.lastSplash = timevar2#292;
}
}
}
lit#299 = 0;
return lit#299;
}
}
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Step 1 of 42