This was built to track decompiler and CFG progress.
function public.updateAPS() { lit#3 = 0; for (phi<idx=0, regions=()> : phi<idx=1, regions=()>) { fn_call#4 = onPlayerChanges#2(p#1); phi<idx=0, regions=()>++; } lit#5 = 0; return lit#5; }
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